﻿using System;
using System.Collections.Generic;
using UnityEngine;

// Token: 0x0200037B RID: 891
public class NormalData : ScriptableObject
{
	// Token: 0x040019E5 RID: 6629
	public List<NormalData.Param> data = new List<NormalData.Param>();

	// Token: 0x0200037C RID: 892
	[Serializable]
	public class Param
	{
		// Token: 0x040019E6 RID: 6630
		public string ObjectName = string.Empty;

		// Token: 0x040019E7 RID: 6631
		public List<Vector3> NormalMin = new List<Vector3>();

		// Token: 0x040019E8 RID: 6632
		public List<Vector3> NormalMax = new List<Vector3>();
	}
}
